The main subjects – household. Actions of children are monotonous and often repeated. Roles are not marked. The children eagerly play with an adult. Individual game short. Typically, the incentive of the game is the toy or object-deputy, who had previously been used in the game. Second stage.

The main content of the game – the action of the subject. These actions are being deployed more fully and consistently in accordance with the role, which has already indicated word. The sequence of actions becomes the rule. Occurs first interaction between the participants on the basis of the total toy (or direction of action). Combining short-term. The main subjects – household. The same game can be repeated many times. Toys not chosen in advance, but children often use the same – your favorite.

The game may already be combined 2-3 people. The third stage. The main content of the game – as the actions of subjects. However, they are supplemented by actions aimed at establishing contacts with various partners in the game. Roles are clearly identified and allocated before the game. Toys and objects are selected (usually by During the game), in accordance with the role. Logic, the nature of action and their orientation are determined by the role. This is the basic rule. The game usually runs as a joint, although the interaction interspersed with parallel of partners, not related to each other, not correlated with the role. The game increases. Plots are becoming more diverse: children reflect daily life, work and bright adult social phenomena. Fourth stage. The main content of the game – a reflection of the relations and interactions of adults with each other. Subject games can be varied: she is determined not only direct but also indirect experiences of children. Games are collaborative, collective character. Associations are stable. They are under construction or on the children's interest in the same game, or based on personal sympathies and loyalties. Game one content is not only long-term repeated, but develop, enrich, there a long time. The game at this point stands out clearly preparatory work: the distribution of roles, the selection of game material, and sometimes its manufacturing (toys, DIY). Requirement compliance vital logic applies not only to action but also to all the actions and role behavior of participants. The game involved up to 5-6 people. The above-mentioned levels reflect the overall development of the subject-role-playing game However, in specific age groups adjacent levels coexist.